![]() It also saves a project file, so it’s much quicker to modify your game assets than Atlas Packer. It will optimize your sprites by running them through PNGGauntlet, trim whitespace, use more efficient image formats, etc. Optimized sprite sheet generated with Texture PackerĮventually, I tried, and the purchased Texture Packer. It doesn’t optimize the output either, so the results need to go through a separate optimization process. It had a few bugs/quarks - for example, Atlas Packer outlines the texture under your mouse cursor, and if you click export, it puts a red border around the sprite under it because it generates the image file from the canvas. I started using Atlas Packer because it was free. Aesprite can be complied and used for free, or you can pay $15 for the binaries and support the project. I tried Piskel before but asked Jenn what she recommends. I installed GIMP to replace Paint 3D, but I was editing images in MSPaint still and removing the opaque background with GIMP. MS Paint removed transparency on my PNG files, and Paint 3D frustrated me. Since I was reusing assets, for image editing, I was trying to avoid installing anything. There is a Discord server, but it’s not something you can effortlessly search. I found that dynamic layers yielded much better FPS than static layers, and wish that this was explained. For instance, tilemaps have static and dynamic layers, but there wasn’t information in the documentation that described if it culls tiles out of the camera’s view. ![]() Phaser has reasonable documentation and examples, but I found many things to be overly simplistic or not as clear as I would hope. For example, when you attack monsters, they flash and show damage numbers, and spells have animation effects.īuilding this was my first time using Phaser, so I spent a lot of time trying to figure out how to accomplish simple tasks. Most of the basic game functionality is complete. Most of the necessary engine features, UI, and the dialog system are fully functional. It’s been fun developing this at night because it reminds me of the nights I spend working on Aspereta back in high school. I spent Golden Week (a group of consecutive holidays) at home, and I want to give a quick update and mention a few things I’ve learned. It’s been a month of Lost Aeon development during COVID-19. ![]() Please join the Discord or follow on instagram for regular updates. Jacques in Japan One Month of Lost Aeon Development ![]()
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