![]() ![]() Well, that aforementioned Underground Sea currently has a market price of just under $1,000 for the Revised version and goes as high as $14K for the original Alpha printing. Of course, as could be expected with high-demand cards like these with such a relatively small supply compared to the game's global player base, you can expect the prices for these cards to be high. That brings Magic: The Gathering's total to 111,000 of each card (not included foreign black bordered/white bordered versions). Run the numbers for Revised, and we can assume that the set has about 90,000 of each original dual land. Note that there is no information on by-card print runs for Revised, though this blog estimates that the overall print run size for the set at approximately 200 million (versus 2.5 million for Alpha, 7.9 million for Beta, and 35 million for Unlimited).ĭoing a little math, we find that any one dual land consisted of approximately 0.00045 of any one of the game's early sets' print runs. According to the website, only 21,000 copies of each original dual land were printed between Alpha/ Beta Limited and Unlimited (1,100 in Alpha, 3,000 in Beta, and 16,000 in Unlimited). Of course, it's because of these cards' ages and their inclusion on that list that increases their value through a combination of power, desirability, and scarcity. And that's partially why Wizards of the Coast felt the need to include these cards on the game's controversial Reserved List. While not as powerful as, say, the iconic Black Lotus, these original duals are quite versatile and find their way into many decks in Magic's Vintage, Legacy, EDH/Commander, and Oathbreaker formats.Īnd the downside for this versatility? Well, nothing of note. Underground Sea, currently the most valuable (monetary-wise) of the lot, taps for blue or black, for example. ![]() Printed back in the game's earliest core sets ( Alpha/ Beta Limited through Revised), these original dual lands counted as two basic land types on one card and could tap for either color. Name a dual land, that is, except for the game's earliest ones: Badlands, Bayou, Plateau, Savannah, Scrubland, Taiga, Tropical Island, Tundra, Underground Sea, and Volcanic Island. Name a dual land and you need to carefully plan around it. While many can be really good and cover your bases when going two or more colors, they always seem to carry a downside to go along with it. You can like The Game Haus on Facebook! And make sure to follow us on Twitter for more sports and esports articles from other TGH writers.Magic: The Gathering's dual lands have something of a complicated history. As for Standard, players can be certain to craft these right away on MTG Arena.įeatured image courtesy of Wizards of the Coast Commander players are surely extra excited to have another land they can fetch early on in the game. New Capenna will have lands that make Bant, Jund, Grixis, Esper and Naya colors. Completing the cycles helps players in every format. In New Capenna, we see the shards originally showcased in Shards of Alara. Players new it was only a matter of time before they came back with the rest of the three-color shards. The Triomes in Ikoria were heavily played in standard thanks to their flexibility. Not only do these lands produce one of three different colors, they can be cycled away in the later stages of the game. The Triome lands were first seen in Ikoria, another three-color set that desperately needed a strong manabase for the limited environment. Once it became known that this set would be a three-color set, every Magic player realized they would be getting a welcome surprise – a return of the “Triome” lands. The cover art features a very familiar face, but that wasn’t what players were looking forward to the most. In the mean time, Weekly MTG gave audiences some early previews to some cards that will appear in New Capenna. ![]()
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